I love the game, but the levelling system really pisses me off. One way to help level-up in this area is to cast a Drain "skill" spell (such as Drain: Block), because armor exp is determined by how many times the armor/shield is hit, therefore lower level with stronger armor (Daedricis best) they get more experien… Second, he/she now has issue where it's gonna be very difficult to level Intelligence and Willpower, the two most important attributes for mage, efficiently. Gates of Oblivion and new class . Efficient Leveling is a leveling method that enables you maximise your attribute gains per level and thus reach the lowest maximum level cap. The stats and their associated skill are : Strength - Blade, Blunt & Hand to hand. When I look at how simple Fallout 3's leveling system is, it dawns on me that this is one of the reasons I put Oblivion down in the first place. Most of the benefits from the Personality attribute can be had using spells, money and bonuses. For other uses, see Attributes. This epic shield of item level 85 goes in the "Off Hand" slot. In the Shields category. Thick calluses cover your knuckles and joints from long hours of punching and kicking. Books that permanently increase the Hand to Hand skill. Has a chance to disarm and also recoils opponents using weapons when blocking (Journeyman Block also increases this chance). Yeah, that's what I've been doing, but I use too many potions healing. Empty Hand VS True Oblivion* - I'm so confused about Oblivion. An extremely high personality (well past 100 when including fame) can even cause bandits and other enemies not to attack you. Be careful, if you just level your main skills you'll level too fast and end up getting beat on. It is looted from Stormcaller Brundir. The enemies in the game posses the same capacity that the players do in terms of power attacks and movement speed, which evens the playing field. Example given my level 40 Endurance 100 Ohmes-raht dropped from 510 to 315 health. Because I have started to train my hand to hand, heavy armour, blunt weapons skills a bit after maxing out light armour ages ago The main focus of Efficient Leveling is getting two/three +5 attribute modifiers each level, with no unused modifiers on an… Every attribute, except Luck, is governed by three skills, for example, Strength governs Blade, Blunt, and Hand to Hand. This will increase the amount of Magicka the Hero has at their disposal). Basically, if you want to make POWERFUL character you gotta follow 5/5/1 or 5/5/5 leveling system. Soul Wail - A blade of daedric origin with potent enchantments, said to be in the hands of a dread necromancer. Second, he/she now has issue where it's gonna be very difficult to level Intelligence and Willpower, the two most important attributes for mage, efficiently. Hand To Hand (Str) Alteration (Wil) Mysticism (Int) Light Armor (Spe) Sneak (Agi) This gives me 1 or 2 major skills for each attribute (except Personality, because it doesn't factor into the "Leveling Problem" at all), which are all easily controllable, allowing me to avoid the 3-4 major skills for attributes I am not leveling. I have power-leveled a character before. At long last you are a Master of Hand to Hand combat. Also, as you can only increase 3 of the 8 stats at level up, there is no point in training skills that produce increases above 1 for more than 3 of the stats. Etc Etc Etc. They will want to fortify the governing attribute of the skill they are training in, especially with magic skills. In the Daggers category. Also, as you can only increase 3 of the 8 stats at level up, there is no point in training skills that produce increases above 1 for more than 3 of the stats. (e.g. An additional point after level 15, 30, and 45, but I use many... 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