Synergy: Clone Trooper. To start, pre-fight checks are important, especially on specific team compositions. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Synergy: Valor • Galactic Republic. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. Create new page for guides and put a link here. Mace Windu Luminara Unduli Event News & Rumors. Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons. Jedi allies have +30% Tenacity. Synergy: Daze • Armor Shred, All units can't be revived.All 501st allies have +50% Critical Damage.When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.While there are other active 501st allies, General Skywalker:- Can't drop below 100% Health- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn- Removes all other status effects when he takes Cover- Leaves Cover and takes a bonus turn when all other 501st allies are defeatedAdvance:- Taunt, which can’t be dispelled or prevented- Other 501st allies can’t lose HealthCover:- Can't be targeted- Immune to damage and status effects- Speed set to 0- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented, Grand Master Yoda Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. Best Team To Beat The New Full Bug Squad Star Wars Galaxy Of. Clone Trooper allies have +50% Defense, and other allies gain half that amount. Top mods and full zetas not required. Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Synergy: Clone Trooper • 501st. Gideon's turn meter r… Lead Synergy: Clone Trooper • Galactic Republic Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect. All enemies deal 25% less damage when attacking out of turn. Note: Clone Troopers and 501st will not be covered here. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. Find the next event dates, history, tips & tricks, & rumors in EA's Star Wars Galaxy of Heroes mobile game. Scoring is based on efficiency as the fewer attacks needed to beat your enemy’s team, and the more effective your win is, the more points you score. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. > NEW! Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. 2019-10-09 08:46 pm. After the fall of the ancient Sith, a number of star systems united to form the democratic union known as the Galactic Republic. If the enemy leader is Light Side Galactic Republic or Jedi, reduce Lord Vader's cooldown's by … Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent's defense. Lead Synergy: Jedi After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. For defensive Darth Revan teams in the GAC and Territory Wars, for example, the pre-fight checks are much more important when using a non-Galactic Legend character counter as … For information about those factions, please see Clone Trooper and 501st. Synergy: Clone Trooper • 501st. Jedi and Clone allies have +30% Max Health and +70% Defense. Aayla Secura *Update* 10 minutes later I was able to beat it undersize on tier 6, using DR, Malak, Bastilla and Gideon. Synergy: Jedi Knight Anakin • Galactic Republic • Light Side • Protection Up, Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. All enemies deal 25% less damage when attacking out of turn. Padme Amidala is one of the toughest teams in the Star Wars: Galaxy of Heroes to beat but the Empire shows her who is boss! All allies gain 25% Tenacity and Jedi allies gain 45 Defense. CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! > NEW! All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. Synergy: Jedi. Howdy, Stranger! Lead Synergy: Clone Trooper • Jedi Swgoh Padme Counter Traya Padme Counter Using Traya Youtube. #SWGOH #Counter Series | 5v5 | Counter Padme Galactic Republic with Traya and Thrawn | #SWGOH This page was last edited on 24 April 2020, at 22:02. CT-7567 "Rex" Lead Synergy: All • Clone Trooper Galactic War and Mid-Tier Arena, Which Characters First? r/SWGalaxyOfHeroes: Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and … Negotiator Galactic Republic Jedi is an advanced specification for units that are required or gain … Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. Lead Synergy: 501st The 5v5 portion of the Grand Arena Championships are really no different than Territory Wars or the Squad Arena other than the need for survivability. Ahsoka Tano Lead Synergy: All • Jedi. Before the rise of the Galactic Republic, its predecessor, the Old Republic, gradually declined and ultimately fell as a result of its conflict with the Sith. Updated Counter List As Of 7 17 2019 Swgalaxyofheroes. Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. Instead of creating a text chart below as we started with, we’re going to share the awesome infographics made by the SWGoH community to help assist players in the Grand Arena Championships seeking effective counter teams. Arena Trials Traya Triumvirate Vs Padme Galactic Republic Youtube. Synergy: Protection Up. Jedi allies gain 20% Max Health, and other allies gain half that amount. 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit. Jedi Knight Anakin The Sith—a malevolent order of dark side Force users, founded by rogue Jedi during the Hundred-Year Darkness—were able to establish their rule over the galaxy for a period of time. For the infographic chart on Grand Arena Championships counters below, credit to u/CaptainFalcon_ & DKM for their fine work. Clone allies gain 30% Critical Chance, and other allies gain half that amount. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns. Lead epic Viking raids against Saxon troops and fortresses. 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Territory Battles, Which Characters First? If they dispel any enemies, they gain Offense Up for 1 turn. Lead Synergy: All • Galactic Republic This increase is doubled for 501st Clone Troopers and halved for other allies. General Skywalker However, while Territory Wars includes two players facing off in head to head competition. Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade. Clone Trooper allies and 501st allies have +20% Max Health. Another infographic from Skelturix is below to help you counter teams in 5v5 Grand Arena Championship battles as well. I just dont think I have those teams. All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage. Synergy: Padmé Amidala • Galactic Republic. It looks like you're new here. General Kenobi https://wiki.swgoh.help/index.php?title=Galactic_Republic&oldid=23839. Synergy: Jedi Knight Anakin • Galactic Republic • 501st • General Kenobi. Challenge yourself with…, SWGoH: Geonosis Republic Offensive – Phase 4 Jedi Combat Mission Walkthrough, SWGoH: Geonosis Republic Offensive – Phase 4 GAS & 501st Combat Mission Walkthrough, SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? Non-Jedi allies receive half of the Evasion bonus and Heal effect. Lead Synergy: Jedi • Nightsister However, while Territory Wars includes two players facing off in head to head competition.… Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. If you want to get involved, click one of these buttons! If you enjoyed my video, please LIKE and SUBSCRIBE. In the GAC, losing characters, even one, can be the difference in a win or a loss. Using Padmé lead to effectively take out NS in Grand Arena. Lead Synergy: All Star Wars Galaxy of Heroes Events. Endurance Shaak Ti CT-5555 "Fives" Lead Synergy: All • Clone Trooper • 501st In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount. In addition, here is the link to a recent CubsFanHan video to help you (hopefully) successfully counter Darth Revan, General Skywalker, the Nightsisters and even the Galactic Legend characters in the Grand Arena Championships. Lead Synergy: Jedi For additional help and resources check out the Discord for the faction. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Lead Synergy: Jedi Lead Synergy: Clone Trooper • Jedi CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! Lead Synergy: All • Clone Trooper • 501st Synergy: Expose. Commander Luke Skywalker, Jedi Training Rey, Chewbacca, Thrawn, Yoda, and more. Synergy: Jedi. Players use similar strategies in the GAC as other areas of the game and ships were playable in one territory of the old Grand Arena with characters used in the other three territories on the holotable. Darth Vader (Cyborg) has +50% Counter Chance, Defense Penetration, and has a 40% chance to deal true damage to a random enemy during Sheev Palpatine's (@Atharva's) turn. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. GC: Malachor is a very difficult GC, but is totally beatable with the right teams. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. Synergy: Clone Trooper • Jedi. All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Meanwhile in Territory Wars, a loss of a character or two is less impactful than the GAC, and the Arena is a win or lose only situation. General Anakin's kit has been announced.General Anakin is confirmed to unlock at 5* and will require GET1 for more shards. Lead Synergy: All • Jedi • Galactic Republic Grand Master Yoda is immune to Shock. Padmé Amidala Clone Trooper allies have +35 Speed. Clone allies recover 5% of their Max Protection whenever they use a Basic ability. Courage can't be copied, dispelled, or prevented.Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health, Plo Koon Clone Trooper allies recover 5% Health and Protection when they attack out of turn.At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally. Whenever an ally is evaded, they gain Advantage for 2 turns. Lead Synergy: Galactic Republic • Light Side Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. 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